
There’s very little difficulty in winning these matches, even if the A.I. Other characters can collect these orbs by running over them, and the player with the most orbs when the match timer runs out wins. Instead of featuring standard health bars to deplete, each character starts with 1000 orbs, which in turn get knocked out of them when they are successfully hit. You can construct a team of three characters, and each character partakes in a free-for-all battle against three other A.I. The Ninja World Tournament mode contains a number of rankings to work your way through, with preliminary, semi-final, and finals for each rank.

But that aspect is mostly missing in Revolution, in favor of some sub-par, 4 character free-for-all battles structured around the Ninja World Tournament.

One of the aspects in the Ultimate Ninja Storm series that I’ve loved, found in most of the CyberConnect2 developed Naruto titles, is the insane, over the top battles featured. However, those new ideas aren’t that great, and I found myself wishing this was a more direct sequel and less experimental. 1 combat of the Ultimate Ninja Storm franchise along with some new ideas.

Naruto Ultimate Ninja Storm Revolution is a spin-off of sorts for the fighting game series, featuring some of the traditional 1 vs.
